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62
thesis.bib
62
thesis.bib
@@ -1413,6 +1413,13 @@
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year = {2010}
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}
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@book{Dybvig03,
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author = {R. Kent Dybvig},
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title = {The {Scheme} Programming Language, Third Edition},
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publisher = {{MIT} Press},
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year = {2003}
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}
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# Haskell
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@misc{JonesABBBFHHHHJJLMPRRW99,
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author = {Simon Peyton Jones
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@@ -3267,3 +3274,58 @@
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pages = {1--32},
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year = {2003}
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}
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# Undelimited control is insufficient to express mutable state
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@techreport{FriedmanS00,
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author = {Daniel P. Friedman and Amr Sabry},
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title = {Recursion is a Computational Effect},
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institution = {Computer Science Department, Indiana University},
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address = {Bloomington, Indiana 47405, USA},
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type = {Technical report},
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number = {546},
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year = {200},
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}
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# Fortran
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@inproceedings{BackusBBGHHNSSS57,
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author = {John W. Backus and
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Robert J. Beeber and
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Sheldon Best and
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Richard Goldberg and
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Lois M. Haibt and
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Harlan L. Herrick and
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Robert A. Nelson and
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David Sayre and
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Peter B. Sheridan and
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H. Stern and
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Irving Ziller and
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Robert A. Hughes and
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R. Nutt},
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title = {The {FORTRAN} automatic coding system},
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booktitle = {{IRE-AIEE-ACM} Computer Conference (Western)},
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pages = {188--198},
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publisher = {{ACM}},
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year = {1957}
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}
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# Algol
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@article{BackusBGKMPRSVWWW60,
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author = {John W. Backus and
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Friedrich L. Bauer and
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Julien Green and
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C. Katz and
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John McCarthy and
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Alan J. Perlis and
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Heinz Rutishauser and
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Klaus Samelson and
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Bernard Vauquois and
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Joseph Henry Wegstein and
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Adriaan van Wijngaarden and
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Michael Woodger},
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title = {Report on the algorithmic language {ALGOL} 60},
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journal = {Commun. {ACM}},
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volume = {3},
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number = {5},
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pages = {299--314},
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year = {1960}
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}
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195
thesis.tex
195
thesis.tex
@@ -426,20 +426,88 @@ language.
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\section{State of effectful programming}
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The evolution of effectful programming has gone through several
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characteristic time periods. In this section I will provide a brief
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programming perspective on how effectful programming has evolved as
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well as providing an informal introduction to the core concepts
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concerned with each time period.
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Programming with effects can be done in basically three different
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ways: 1) usage of builtin effects, 2) simulation via global program
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transformations, or 3) simulation via control effects.
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%
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In this section I will provide a brief programming perspective on the
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various approaches to programming with effects. We will look at each
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approach through the lens of a singular effect, namely, global mutable
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state.
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\subsection{Early days of direct-style}
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% how
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% effectful programming has evolved as well as providing an informal
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% introduction to the involved core concepts. We will look at the
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% evolution of effectful programming through the lens of a singular
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% effect, namely, global mutable state.
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It is well-known that $\Callcc$ exhibits both time and space
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performance problems for various implementing various
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effects~\cite{Kiselyov12}.
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% The evolution of effectful programming has gone through several
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% characteristic time periods. In this section I will provide a brief
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% programming perspective on how effectful programming has evolved as
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% well as providing an informal introduction to the core concepts
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% concerned with each time period. We will look at the evolution of
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% effectful programming through the lens of a singular effect, namely,
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% global mutable state.
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\subsection{Direct-style state}
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%
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We can realise stateful behaviour by either using language-supported
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state primitives, globally structure our program to follow a certain
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style, or use first-class control in the form of delimited control to
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simulate state. As for simulating state with control effects we
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consider only delimited control, because undelimited control is
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insufficient to express mutable state~\cite{FriedmanS00}.
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% Programming in its infancy was effectful as the idea of first-class
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% control was conceived already during the design of the programming
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% language Algol~\cite{BackusBGKMPRSVWWW60} -- one of the early
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% high-level programming languages along with
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% Fortran~\cite{BackusBBGHHNSSS57} and Lisp~\cite{McCarthy60} -- when
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% \citet{Landin98} sought to model unrestricted goto-style jumps using
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% an extended $\lambda$-calculus. The power of \citeauthor{Landin98}'s
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% control facility was recognised early by \citet{Burstall69}, who used
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% it to implement a control abstraction for tree-based search.
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% %
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% % \citeauthor{Landin98}'s control facility did not gain popularity as a
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% % practical programming abstraction~\cite{Felleisen87b}.
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% \citeauthor{Landin98}'s control facility is a precursor to the
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% undelimited control operator $\Callcc$ (short for call with current
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% continuation), which first appeared in the programming language
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% Scheme~\cite{AbelsonHAKBOBPCRFRHSHW85}.
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%
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% The power of \citeauthor{Landin98}'s control facility was recognised early The nature of the first-class control introduced by
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% \citeauthor{Landin98} was undelimited. However,
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% The early high-level programming languages
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% Fortran~\cite{BackusBBGHHNSSS57}, Algol~\cite{BackusBGKMPRSVWWW60},
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% and Lisp~\cite{McCarthy60} all hard-wire a particular set of effects
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% into their semantics. The usage of effects in these languages is
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% completely untracked, although, the languages belonging to the Lisp
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% family have adopted a naming convention to suffix names of
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% side-effecting operations with exclamation points, e.g. the state
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% modification operation is named $\keyw{set!}$~\cite{Dybvig03}.
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% The idea of undelimited first-class control was conceived during the
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% development of Algol~\cite{Landin65,Landin65a,Landin98}. The probably
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% most famous form of undelimited control, $\Callcc$, appeared
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% later~\cite{AbelsonHAKBOBPCRFRHSHW85}.
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% It is well-known that $\Callcc$ exhibits both time and space
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% performance problems for various implementing various
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% effects~\cite{Kiselyov12}.
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%
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\subsubsection{Builtin mutable state}
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Builtin mutable state comes with three operations.
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It is common to find mutable state builtin into the semantics of
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mainstream programming languages. However, different languages vary in
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their approach to mutable state. For instance, state mutation
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underpins the foundations of imperative programming languages
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belonging to the C family of languages. They do typically not
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distinguish between mutable and immutable values at the level of
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types. Contrary, programming languages belonging to the ML family of
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languages use types to differentiate between mutable and immutable
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values. They reflect mutable values in types by using a special unary
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type constructor $\PCFRef^{\Type \to \Type}$. Furthermore, ML
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languages equip the $\PCFRef$ constructor with three operations.
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%
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\[
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\refv : S \to \PCFRef~S \qquad\quad
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@@ -447,12 +515,12 @@ Builtin mutable state comes with three operations.
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\defnas~ : \PCFRef \to S \to \Unit
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\]
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%
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The first operation \emph{initialises} a new mutable state cell; the
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second operation \emph{gets} the value of a given state cell; and the
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third operation \emph{puts} a new value into a given state cell. It is
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important to note here retrieving contents of the state cell is an
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idempotent action, whilst modifying the contents is a destructive
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action.
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The first operation \emph{initialises} a new mutable state cell of
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type $S$; the second operation \emph{gets} the value of a given state
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cell; and the third operation \emph{puts} a new value into a given
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state cell. It is important to note that retrieving contents of the
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state cell is an idempotent action, whilst modifying the contents is a
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destructive action.
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The following function illustrates a use of the get and put primitives
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to manipulate the contents of some global state cell $st$.
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@@ -460,13 +528,19 @@ to manipulate the contents of some global state cell $st$.
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\[
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\bl
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\incrEven : \UnitType \to \Bool\\
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\incrEven\,\Unit \defas \Let\;v \revto !st\;\In\;st \defnas 1 + v\;\In\;\even~st
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\incrEven\,\Unit \defas \Let\;v \revto !st\;\In\;st \defnas 1 + v;\,\even~st
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\el
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\]
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%
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The type signature is oblivious to the fact that the function
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internally makes use of the state effect to compute its return value.
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%
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The body of the function first retrieves the current value of the
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state cell and binds it to $st$. Subsequently, it destructively
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increments the value of the state cell. Finally, it applies the
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predicate $\even : \Int \to \Bool$ to the original state value to test
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whether its parity is even.
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%
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We can run this computation as a subcomputation in the context of
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global state cell $st$.
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%
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@@ -482,6 +556,29 @@ computation returns the boolean value paired with the final value of
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the state cell.
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\subsubsection{Transparent state-passing purely functionally}
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It is possible to implement stateful behaviour in a language without
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any computational effects, e.g. simply typed $\lambda$-calculus, by
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following a particular design pattern known as
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\emph{state-passing}. The principal idea is to parameterise stateful
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functions by the current state and make them return whatever result
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they compute along with the updated state value. More precisely, in
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order to endow some $n$-ary function with argument types $A_i$ and
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return type $R$ with state of type $S$, we transform the function
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signature as follows.
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%
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\[
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\val{A_1 \to \cdots \to A_n \to R}_S
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\defas A_1 \to \cdots \to A_n \to S \to R \times S
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\]
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%
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By convention we always insert the state parameter at the tail end of
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the parameter list. We may read the suffix $S \to R \times S$ as a
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sort of effect annotation indicating that a particular function
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utilises state. The downside of state-passing is that it is a global
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technique which requires us to rewrite the signatures (and their
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implementations) of all functions that makes use of state.
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We can reimplement the $\incrEven$ in state-passing style as follows.
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%
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\[
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\bl
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@@ -490,17 +587,21 @@ the state cell.
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\el
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\]
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%
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State-passing is a global phenomenon that requires us to rewrite the
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signatures (and their implementations) of all functions that makes use
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of state, i.e. in order to endow an $n$-ary function that returns some
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value of type $R$ with state $S$ we have to transform its type as
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follows.
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State initialisation is simply function application.
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%
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\[
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\val{A_1 \to \cdots \to A_n \to R}_S
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= A_0 \to \cdots \to A_n \to S \to R \times S
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\incrEven~\Unit~4 \reducesto^+ \Record{\True;5} : \Bool \times \Int
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\]
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%
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Programming in state-passing style is laborious and no fun as it is
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anti-modular, because effect-free higher-order functions to work with
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stateful functions they too must be transformed or at the very least
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be duplicated to be compatible with stateful function arguments.
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%
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Nevertheless, state-passing is an important technique as it is the
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secret sauce that enables us to simulate mutable state with other
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programming techniques.
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\subsubsection{Opaque state-passing with delimited control}
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%
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Delimited control appears during the late 80s in different
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@@ -623,7 +724,8 @@ $\runState$ function to apply the $\incrEven$ function.
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\runState~\incrEven~4~ \reducesto^+ \Record{\True;5} : \Bool \times \Int
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\]
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\subsection{Monadic epoch}
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% \subsection{Monadic epoch}
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\subsection{Monadic state}
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During the late 80s and early 90s monads rose to prominence as a
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practical programming idiom for structuring effectful
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programming~\cite{Moggi89,Moggi91,Wadler92,Wadler92b,JonesW93,Wadler95,JonesABBBFHHHHJJLMPRRW99}.
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@@ -683,7 +785,16 @@ Haskell~\cite{JonesABBBFHHHHJJLMPRRW99}.
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\end{reductions}
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\end{definition}
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%
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The monad laws ensure that monads have some algebraic structure.
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\dhil{Remark that the monad type $T~A$ may be read as a tainted value}
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The monad interface may be instantiated in different ways to realise
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different computational effects. In the following subsections we will
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see three different instantiations with which we will implement global
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mutable state.
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The monad laws ensure that monads have some algebraic structure, which
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programmers can use when reasoning about their monadic programs, and
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optimising compilers may take advantage of the structure to emit more
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efficient code for monadic programs.
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The success of monads as a programming idiom is difficult to
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understate as monads have given rise to several popular
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@@ -821,12 +932,11 @@ monad $T$~\cite{Moggi91,Wadler92}, i.e. $\getF$ and
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$\putF$. Operationally, the function retrieves the current value of
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the state cell via the invocation of $\getF$. The bind operator passes
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this value onto the continuation, which increments the value and
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invokes $\putF$. The continuation applies a predicate
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$\even : \Int \to \Bool$ to the original state value to test whether
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its parity is even. The structure of the monad means that the result
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of running this computation gives us a pair consisting of boolean
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value indicating whether the initial state was even and the final
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state value.
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invokes $\putF$. The continuation applies a predicate the $\even$
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predicate to the original state value. The structure of the monad
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means that the result of running this computation gives us a pair
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consisting of boolean value indicating whether the initial state was
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even and the final state value.
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The state initialiser and monad runner is simply thunk forcing and
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function application combined.
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@@ -854,6 +964,8 @@ As in J.R.R. Tolkien's fictitious Middle-earth~\cite{Tolkien54} there
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exists one monad to rule them all, one monad to realise them, one
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monad to subsume them all, and in the term language bind them. This
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powerful monad is the \emph{continuation monad}.
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%
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\begin{definition}\label{def:cont-monad}
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The continuation monad is defined over some fixed return type
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@@ -915,16 +1027,27 @@ of the state cell; instead it returns simply the unit value $\Unit$.
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One can show that this implementation of $\getF$ and $\putF$ abides by
|
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the same equations as the implementation given in
|
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Definition~\ref{def:state-monad}.
|
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%
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By fixing $S = \Int$ we can use this particular continuation monad
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instance to interpret $\incrEven$.
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The state initialiser and runner for the monad supplies the initial
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continuation.
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%
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\[
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\incrEven~\Unit~(\lambda x.\lambda st. \Record{x;st})~4 \reducesto^+ \Record{\True;5}
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\bl
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\runState : (\UnitType \to T~A) \to S \to A \times S\\
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\runState~m~st_0 \defas m~\Unit~(\lambda x.\lambda st. \Record{x;st})~st_0
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\el
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\]
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%
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The initial continuation $(\lambda x.\lambda st. \Record{x;st})$
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corresponds to the $\Return$ of the state monad.
|
||||
%
|
||||
As usual by fixing $S = \Int$ and $A = \Bool$, we can use this
|
||||
particular continuation monad instance to interpret $\incrEven$.
|
||||
%
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||||
\[
|
||||
\runState~\incrEven~4 \reducesto^+ \Record{\True;5} : \Bool \times \Int
|
||||
\]
|
||||
%
|
||||
|
||||
% Scheme's undelimited control operator $\Callcc$ is definable as a
|
||||
% monadic operation on the continuation monad~\cite{Wadler92}.
|
||||
|
||||
Reference in New Issue
Block a user